A = (12.947075533488142, 11.250500346176349)
f = OrthogonalLine(A, yAxis)
B = Point(f)
poli1, g, h, i, C = Polygon(A, B, 3)
c = Circle(A, B, C)
j = Line(C, g)
k = LineBisector(h)
l = LineBisector(g)
O = Intersect(k, l)
d = Circle(C, O)
D, E = Intersect(d, j)
m = OrthogonalLine(D, j)
n = OrthogonalLine(E, j)
poli2, p, q, r, s, F, G = Polygon(E, D, 4)
e = Circle(D, E, G)
t = Line(C, O)
H = Intersect(e, t, 2)
a = OrthogonalLine(H, t)
I = Intersect(e, t, 1)
H' = Rotate(H, 72°, O)
α = Angle(H, O, H')
b = Tangent(H', e)
J = Intersect(a, b)
c_1 = Circle(H, J)
K = Intersect(c_1, a, 2)
poli3, f_1, g_1, h_1, i_1, j_1, L, M, N = Polygon(K, J, 5)
d_1 = Circle(K, J, L)
P = Intersect(d_1, l, 1)
k_1 = OrthogonalLine(P, l)
P' = Rotate(P, 60°, O)
β = Angle(P, O, P')
l_1 = Tangent(P', d_1)
Q = Intersect(k_1, l_1)
e_1 = Circle(P, Q)
R = Intersect(e_1, k_1, 2)
poli4, m_1, n_1, p_1, q_1, r_1, s_1, S, T, U, V = Polygon(R, Q, 6)
t_1 = Circle(V, U, T)
W = Intersect(t_1, l, 1)
a_1 = OrthogonalLine(W, l)
Z = Intersect(t_1, l, 2)
A_1 = (58.12205008131197, 7.227379951202505)
B_1 = (61.79704468954363, 7.3805047265454915)
poli5, b_1, f_2, g_2, h_2, i_2, j_2, k_2, C_1, D_1, E_1, F_1, G_1 = Polygon(A_1, B_1, 7)
l_2 = LineBisector(b_1)
m_2 = LineBisector(f_2)
H_1 = Intersect(m_2, l_2)
I_1 = Intersect(l_2, b_1)
γ = Angle(I_1, H_1, B_1)
W' = Rotate(W, γ, O)
δ = Angle(W, O, W')
n_2 = Line(O, W')
J_1 = Intersect(a_1, n_2)
c_2 = Circle(W, J_1)
K_1 = Intersect(c_2, a_1, 2)
poli6, p_2, q_2, r_2, s_2, t_2, a_2, b_2, L_1, M_1, N_1, O_1, P_1 = Polygon(K_1, J_1, 7)
d_2 = Circle(K_1, J_1, L_1)
e_2 = AngularBisector(H, O, G)
Q_1 = Intersect(d_2, l, 1)
f_3 = OrthogonalLine(Q_1, l)
R_1 = Intersect(e_2, f_3)
c_3 = Circle(Q_1, R_1)
S_1 = Intersect(c_3, f_3, 2)
poli7, g_3, h_3, i_3, j_3, k_3, l_3, m_3, n_3, T_1, U_1, V_1, W_1, Z_1, A_2 = Polygon(S_1, R_1, 8)
d_3 = Circle(S_1, R_1, T_1)
B_2 = Intersect(d_3, l, 1)
p_3 = OrthogonalLine(B_2, l)
poli8, q_3, r_3, s_3, t_3, a_3, b_3, e_3, f_4, g_4, C_2, D_2, E_2, F_2, G_2, H_2, I_2 = Polygon(A_1, B_1, 9)
h_4 = LineBisector(B_1, C_2)
J_2 = Intersect(l_2, h_4)
ε = Angle(I_1, J_2, B_1)
K_2 = Rotate(B_2, ε, O)
ζ = Angle(B_2, O, K_2)
i_4 = Line(O, K_2)
L_2 = Intersect(p_3, i_4)
c_4 = Circle(B_2, L_2)
M_2 = Intersect(c_4, p_3, 2)
poli9, j_4, k_4, l_4, m_4, n_4, p_4, q_4, r_4, s_4, N_2, O_2, P_2, Q_2, R_2, S_2, T_2 = Polygon(M_2, L_2, 9)
d_4 = Circle(M_2, L_2, N_2)
U_2 = Intersect(d_4, l, 1)
t_4 = OrthogonalLine(U_2, l)
a_4 = AngularBisector(U_2, O, J)
V_2 = Intersect(t_4, a_4)
W_2 = Mirror(V_2, l)
poli10, b_4, e_4, f_5, g_5, h_5, i_5, j_5, k_5, l_5, m_5, Z_2, A_3, B_3, C_3, D_3, E_3, F_3, G_3 = Polygon(W_2, V_2, 10)
c_5 = Circle(W_2, V_2, Z_2)
H_3 = Intersect(c_5, l, 1)
n_5 = OrthogonalLine(H_3, l)
poli11, p_5, q_5, r_5, s_5, t_5, a_5, b_5, d_5, e_5, f_6, g_6, I_3, J_3, K_3, L_3, M_3, N_3, O_3, P_3, Q_3 = Polygon(A_1, B_1, 11)
h_6 = LineBisector(I_3, J_3)
i_6 = LineBisector(A_1, B_1)
R_3 = Intersect(h_6, i_6)
η = Angle(I_1, R_3, B_1)
S_3 = Rotate(H_3, η, O)
θ = Angle(H_3, O, S_3)
j_6 = Line(O, S_3)
T_3 = Intersect(n_5, j_6)
U_3 = Mirror(T_3, l)
poli12, k_6, l_6, m_6, n_6, p_6, q_6, r_6, s_6, t_6, a_6, b_6, V_3, W_3, Z_3, A_4, B_4, C_4, D_4, E_4, F_4 = Polygon(U_3, T_3, 11)
c_6 = Circle(F_4, E_4, D_4)
G_4 = Intersect(c_6, l, 1)
d_6 = OrthogonalLine(G_4, l)
H_4 = Intersect(l, g)
e_6 = Circle(O, H_4)
f_7 = AngularBisector(G_4, O, Q)
I_4 = Intersect(d_6, f_7)
J_4 = Mirror(I_4, l)
poli13, g_7, h_7, i_7, j_7, k_7, l_7, m_7, n_7, p_7, q_7, r_7, s_7, K_4, L_4, M_4, N_4, O_4, P_4, Q_4, R_4, S_4, T_4 = Polygon(J_4, I_4, 12)
c_7 = Circle(I_4, K_4, L_4)
U_4 = Intersect(c_7, l, 1)
t_7 = OrthogonalLine(U_4, l)
poli14, a_7, b_7, d_7, e_7, f_8, g_8, h_8, i_8, j_8, k_8, l_8, m_8, n_8, V_4, W_4, Z_4, A_5, B_5, C_5, D_5, E_5, F_5, G_5, H_5 = Polygon(A_1, B_1, 13)
p_8 = LineBisector(d_7)
I_5 = Intersect(i_6, p_8)
κ = Angle(I_1, I_5, B_1)
J_5 = Rotate(U_4, κ, O)
ι = Angle(U_4, O, J_5)
q_8 = Line(O, J_5)
K_5 = Intersect(t_7, q_8)
L_5 = Mirror(K_5, l)
poli15, r_8, s_8, t_8, a_8, b_8, c_8, d_8, e_8, f_9, g_9, h_9, i_9, j_9, M_5, N_5, O_5, P_5, Q_5, R_5, S_5, T_5, U_5, V_5, W_5 = Polygon(L_5, K_5, 13)
c_9 = Circle(L_5, K_5, M_5)
Z_5 = Intersect(c_9, l, 1)
k_9 = OrthogonalLine(Z_5, l)
l_9 = AngularBisector(Z_5, O, J_1)
A_6 = Intersect(l_9, k_9)
B_6 = Mirror(A_6, l)
poli16, m_9, n_9, p_9, q_9, r_9, s_9, t_9, a_9, b_9, d_9, e_9, f_{10}, g_{10}, h_{10}, C_6, D_6, E_6, F_6, G_6, H_6, I_6, J_6, K_6, L_6, M_6, N_6 = Polygon(B_6, A_6, 14)
c_{10} = Circle(B_6, A_6, C_6)